can anybody help me i am working with unity dots and cant figure out why the particle system is not pausing
using Unity.Entities;
using UnityEngine;
namespace _Scripts.Systems{
public partial struct EnemySpawnVFXSystem : ISystem{
public void OnCreate(ref SystemState state){
state.RequireForUpdate<EndSimulationEntityCommandBufferSystem.Singleton>();
}
public void OnUpdate(ref SystemState state){
if (!SystemAPI.TryGetSingletonRW(out RefRW<GameManager> gameManager)) return;
var isPause = gameManager.ValueRO.pause;
var em = state.EntityManager;
foreach (var (tag, entity) in
SystemAPI.Query<RefRW<ParticleTag>>()
.WithEntityAccess())
{
var ps = em.GetComponentObject<ParticleSystem>(entity);
if (tag.ValueRO.IsPaused != isPause)
{
if (isPause)
ps.Pause(true);
else
ps.Play(true);
tag.ValueRW.IsPaused = isPause;
}
}
}
public void OnDestroy(ref SystemState state){
}
}
} ```