#Had anyone tried out the URP 6.3 Toon Light shader graph? UPDATE: It is clearly broken

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marble canopy
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Because right now, it does something weird with light calculations.

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more examples - you can see plane having fully black color instead of more logical banding ) although they are enabled

marble canopy
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similarly you get broken lights on intersections of differently oriented planes/normals

tall salmon
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I haven't used the new graphs, but you could show the nodes and settings of this one
And also show a comparison of one of the angles after swapping to default Lit shaders, and optionally the non-graph Toon Lit also

marble canopy
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cannot send the code for some reason

tall salmon
marble canopy
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unity lit vs toon shader

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toon shader and its additional light subgraph

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rotating the plane slowly gives the bands

tall salmon
marble canopy
marble canopy
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the toon works fine in all directions except for one

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I have a suspicion something is wrong with the normal vectors or somethng but I have no clue what exactly

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rotation is one along y but i think z is the culprit. Or maybe x

tall salmon
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Next thing you can do is try to pintpoint which part of the lighting calculations this error is occurring

marble canopy
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Basically the "Customizable light samples Unity 6.3" are a dissapointment. First image - Standard URP Lit, second - custom URP node, third speculars are broken in simple node, fourth - toon shader, broken speculars affect it

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If anyone has any suggestions for good toon shaders which can be used as nodes to existing lit/unlit urp shadergraph, please let me know