Hello, i was following this tutorial https://www.youtube.com/watch?v=8-E8Vp0l6wg which modified the CameraSortingLayerTexture in the Renderer 2D Data to create a blur shader. However this option no longer exists in Universal Renderer Data. Whats the new substitute? Thanks!
Edit: I actually managed to create a Renderer 2D Data after some digging and assigned it to the PC_RPAsset, but it still doesnt work lol
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In this 2D Unity tutorial, I'll first show you, with shadergraph, how to create a simple sprite blur shader, to be used on yo...

