Alright, here's a weird one. Would really value any outside thoughts, as it's cropped up in a few projects now.
You can see it in action in the video down there. Here's some other fast facts:
- Getting close enough to the light results in the black tiles disappearing, and the light rendering normally.
- Tested with all post-processing and renderer features off - when checking in Frame Debugger, it indeed happens in the lighting pass.
- This project uses Deferred+ URP, but I've had this exact issue in Forward+ as well. Reproduced consistently across computers.
- The issue doesn't occur with Soft Shadows or No Shadows set. It only affects Hard Shadows.
- It happens in both Scene and Game view