I have a mesh imported from maya (fully uv unwrapped with substance paint textures), now I have the object and point light in the scene, when I bake lighting, the mesh turns black, IDK why, does anyone know why this is happening?
the mesh doesn't turn black if a normal material with only color is added to the mesh, this happens only when a material with base color, normals, height and metallic maps applied to the mesh
the fence you see in the image is also made in maya and textured in substance painter, it doesn't have any black out problems, then why is the wall having?
can anyone figure out why is this happening?