Can UI layout or input offset issues occur in a 16:9-only Unity PC game?
I am developing a PC-only indie game in Unity.
-The game will support only a 16:9 aspect ratio
-All UI uses Canvas Scaler (Scale With Screen Size)
-Canvases are a mix of Screen Space – Overlay and Screen Space – Camera
-The game supports Windowed, Exclusive Fullscreen, and Borderless Windowed modes
Given this setup, can UI layout issues, input offset issues, or screen stretching problems occur on different PCs or monitor setups?
Or is this configuration generally safe if the reference resolution and aspect ratio are fixed to 16:9?