#HELP / My spot lights are not working

1 messages · Page 1 of 1 (latest)

spice snow
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idk what do to or why it is like this, ive tried everything i couldve thought of

fiery fog
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This ensures the range limit doesn't cut off the light, and that intensity isn't too low as lights are exponentially brighter closer to the source

spice snow
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the material is just a basic u nity cube with white material

fiery fog
spice snow
fiery fog
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It may be a light limit issue

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Creating a new default cube or other mesh and moving it up to the light should also work

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Just for the sake of testing I'd boost the light intensity a lot, at least to 100

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And increase range too, as it doesn't ensure reach of the light, but limits and fades out the light

spice snow
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also no limits are set :/

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could it be that somethings wrong w my general light settings? cuz i had to make the scene all dark

fiery fog
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And what are its properties

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Every light has a range limit

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I guess there might be a setting that disables spot lights, but I don't recall ever seeing one

spice snow
fiery fog
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And increase range and intensity as I suggested

spice snow
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it literally jsut started working

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i clicked on this icon to go into the view mode and it just worked

fiery fog
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Point and spot (punctual) lights are covered by the same settings

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So the only culprit I can think of would be per-object light limit