Sorry for the confusing title but Ive been struggling to make the fundamentals for player movement in a momentum based controller
Im trying to make a snappy and responsive controller to make grounded movement feel precise, but when alot of momentum is applied through an external force (ie air movement which would be alot more faster and floaty), the regrounded movement should become more slippery until your momentum slows back down to the fixed rate
Any ideas or help appreciated and apologies if i havent worded this great