#KOMBUCHA KILLER

1 messages Β· Page 1 of 1 (latest)

raven bronze
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A fast-FPS joke game I'm currently working on for my 2nd project Unity with lots of fun ! I got heavily inspired by PTTR and voxel games in general.

I'd be happy to have some feedback from the videos. Wether it's enemy suggestions, gameplay or even HUD !

31/12/25 Edit: GAME HAS BEEN RELEASED !
https://walybyte.itch.io/kombucha-killer

itch.io

Avenge the thirst WITHIN YOU.

wild siren
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I like it!

timber cipher
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Kombucha? >_<

raven bronze
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inspired by a french youtuber drink my first project was a slender-like where you had to collect them

wild siren
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Nice design! When will be the game ready? I can't wait to play it!

raven bronze
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Ehhhhhhhhh no release date yet, i still have to implement enemy death sounds, finish the map (will also maybe create a 2nd one if needed), add a proper score system, maybe power-ups also etc.

Take it with a grain of salt but release date might be in a few weeks (or days if i'm really motivated.)

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Improved Arena Look + In-game view.

raven bronze
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If i'm honestly planning to release the game with only 1 map and some additional content here and there, we can speak about a release date in maybe 2-3 days.

Otherwise count it maybe a week or 2. I'll always give news here anyways about the game.

prime sinew
raven bronze
# prime sinew May I ask where did you learn the first person mode function?

The first person function ? I got helped with this nice tutorial, i used their script since i wasnt sure where to exactly start

https://youtu.be/f473C43s8nE?si=2r9Q8k0apMqFRA8L

FIRST PERSON MOVEMENT in 10 MINUTES - Unity Tutorial

In this video I'm going to show you how to code full first person rigidbody movement. You can use this character controller as final movement for your game or build things like dashing, wallrunning or sliding on top of it.

If this tutorial has helped you in any way, I would really appreciate...

β–Ά Play video
raven bronze
prime sinew
raven bronze
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Did alot of progress, working waves with more enemy types the further in, pause menu with settings. (though i'm having trouble re-focusing the mouse when un-pausing the menu again) Key-remapping also worked on

raven bronze
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Getting pretty close to shipping the game. (could be tomorrow) As of right now the red barrels won't be used since i'm having trouble balancing their spawn rates, usage, etc. Also menu preview wooowwwwieeee.

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I'm not sure if I will add Key Remapping since the game has very basic controls, and a simple keyboard language switch can do the work. But i'll see if I can cook something up.

wild siren
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Can't wait to play it!

raven bronze
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KOMBUCHA KILLER

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like it more that way

raven bronze
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Game is released 🎊 🎊 🎊 🎊 🎊 🎊 🎊 🎊 🎊 🎊 🎊 🎊

wild siren
raven bronze
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Maybe i did πŸ‘€

wild siren
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When will you add new maps?

raven bronze
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I don't know tbh, i need to still tweak some parts of the game, maps are kinda difficult to do since the NPC's are just moving towards the player, it doesn't really offers possibilities for vertical, or really mechanic focused map

I'm gonna try to mess around in the editor, maybe adding pathfinding to the npc's could be a huge step-up, but for now dont really expect something huge in a few days

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Also studies are coming real-soon so that's also gonna impact the development a bit

teal pawn
raven bronze
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Β―_(ツ)_/Β―

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I mean i'm not even using Visual Studio it's too laggy for me