I have been trying, without success, to make a fog volume shader which samples 3 different textures on different axes.
I rendered the standard xy flipbook head on in embergen, then the xz rotated to the side by 90 degrees, then a final yz rotated above 90 degrees.
I can't figure out a way to blend them together. Doing anything "useful" on the z has been eluding me. Using a 3d texture works just fine but I can't really get 2d textures to do what I want.
Another option I considered was just lerping the showcased texture based on the viewing angle, but then I would need to billboard the volume, which sounds kinda ridiculous and defeats the purpose of it.
Can I fix this?