#Stylized 3D - Fantasy Roguelite Tower Defense

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floral sequoia
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Hi!

I made the first video showcasing the visuals of my new TD game, a fantasy roguelite tower defense inspired by other games such as rogue tower, isle of arrows, and Warcraft 3 TDs. The game is made in Unity 6.3 URP.

I am currently trying to get enough "juice" to create a decent, professional looking Steam store page, and I am also interested in gathering literally any other feedback or ideas.
I have put a lot of effort into making the game look good, with some features like volumetric lighting or volumetric clouds, which I developed myself.
I know that there is some stuff that is still half-done such as the UI or the 3D models as well as missing music. I would also like to add some UI showcasing the upgrades on the menu and another important system that is going to be key for the game but I have not yet started to develop.

I'm also starting to consider what price range would be fair for this game, so any ideas regarding this would be nice. It's still a bit early since its clear that the game is still just a good-looking-prototype.

Feel free to comment on anything related to what I just mentioned or any other feedback that crosses your mind!
You can see how the current game looks here: https://www.youtube.com/watch?v=ND5eoEOw47E

A year ago I made a video from the prototype of this same TD that you can see here: https://www.youtube.com/watch?v=PJVI_wmVlFM.

Now I am uploading it again with all the progress over the past year. Although I have been busy doing other stuff I have improved the visuals a lot. I have added some SFX, 2 more levels, tons of enemies, a new menu w...

โ–ถ Play video
worn trout
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I donโ€™t mean long in depth tutorials, but rather a close up shot here and there with bold text to say it can do this and that

floral sequoia
# worn trout You are doing an awesome job! Every little detail counts. All of that motion is ...

Thank you! I know, price is certainly something I should have a deep though the more the game is about to get finished. This video is not something I see as marketing but just some kind of devlog progress, more to myself than anything else, and to gather some feedback. I certainly plan to do a more in depth video showcasing the main features the game will have with that kind of bold text and proper music. Thanks for your suggestions ๐Ÿ™‚

floral sequoia
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Working on some ideas with the UI artist for what will be the new style for the menus. We want to achieve a cozy feel while retaining the sense of 'stylized fantasy'. I'm loving this scroll-like texturing for the button images, and specially the ornaments on the play button. WIP ;)๐Ÿš€

floral sequoia
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I can place water more easily now ๐Ÿ˜„ Happy New Year :))

floral sequoia
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I've added the possibility to elongate and defend multiple paths at the same time (Im also still planning on adding multiple spawn points per each path too) and also added a bit of variation to the position of the enemies along the path

floral sequoia
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Adding more juice to scrolls ๐Ÿ™‚

cyan prawn
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I remembered your video,was appeared randomly on my feed,look beautiful