Hello everyone, I have a scene that I want to add fog to. If I add it via "Lighting" everything works as it should. However, I only want the fog on the one scene. I tried to add it via a volume that is a component on the scene specific camera, however when I try to "Add override" there are no fog options available. The guides I found said it should be in there so I'm lost.
#Adding fog to one scene
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There's no fog override as far as I know only in the lighting tab
maybe make a script to control it per scene?
@coral ginkgo so the idea is I would just enable it or disabled it when I wanted to use it?
yeah pretty much
Fog via the lighting window's environment tab is per scene
Lighting settings come from the active scene when multiple scenes are loaded
@pulsar gyro : I tried to research this and couldn't find the documentation. Do you know how it works when loading a scene additively. Does it just appear/disappear with the scene?
https://docs.unity3d.com/6000.0/Documentation/Manual/MultiSceneEditing.html
The documentation for multi-scene workflows in general, and how to change active scene in editor
At runtime you use SceneManager.SetActive to set which one of the additively loaded scenes is the active one
Everything that's baked per-scene, meaning lighting settings (and occlusion culling data), will use the active scene