#Does "Use GUIDs" have to be disabled if referencing a 3rd party asset's assembly definition?

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scarlet lintel
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I'm making an asset that has support for UniTask instead of standard Tasks, so my assembly definition needs to reference the UniTask.asmdef. I saw a vague mention about "Use GUIDs" causing an issue in a forum post from years ago but I was curious if that's the case now?

modern terrace
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Use GUIDs means that Unity cares about the ID stored in the .meta file for the asmdef

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Assuming that the third party asset doesn't randomly change this ID for no reason, it's fine 😉