Did a bunch of work on my game, it would mean a lot if I could get some opinions on it
Were these updates better or worse? Did I go wrong?
1 messages · Page 1 of 1 (latest)
Did a bunch of work on my game, it would mean a lot if I could get some opinions on it
Were these updates better or worse? Did I go wrong?
My recommendation for that is to change the audiosource to 3d spatial sound. Then play with the linear fall off. This will make the creature sound like you're getting further as you move away from it. Which helps with the volume. How it is now would be too much for any player.
Next i would add a simple raycast from the creature to the player or something to tell if you're in the sight or even a trigger to know if you're in the room so it doesnt keep screaming forever. That is unless of course you want that which is also fine.
For notes, if it has a pin code on it you dont want to make it based on the chance the player finds it.think about if you didnt make the game. You personally know where the note is and what it says. Some players may not want to read it. Its why some games highlight things or paint big things out on environment.
But good work so far. Keep at it.
thanks for the tip. I was considering adding dialogue to keep the player in the first room until they find a code, then having the dialogue telling them to do it again. theres a lot I have to do with distances and raycasts. like the pincode can also be triggered across the world if you aim on it. ive been working randomly on plenty of different things