#Severed Hope

1 messages · Page 1 of 1 (latest)

frozen kestrel
silver hearth
#

My recommendation for that is to change the audiosource to 3d spatial sound. Then play with the linear fall off. This will make the creature sound like you're getting further as you move away from it. Which helps with the volume. How it is now would be too much for any player.

Next i would add a simple raycast from the creature to the player or something to tell if you're in the sight or even a trigger to know if you're in the room so it doesnt keep screaming forever. That is unless of course you want that which is also fine.

For notes, if it has a pin code on it you dont want to make it based on the chance the player finds it.think about if you didnt make the game. You personally know where the note is and what it says. Some players may not want to read it. Its why some games highlight things or paint big things out on environment.

But good work so far. Keep at it.

frozen kestrel