#Flying AI that navigates through the maze
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I am struggling with designing an AI that flies through a maze and fide a "score food"
I first tried immediate ray test based feedback but it seems to not work well, I think I need to somehow store it's detected ray test results and use it as its some sort of state,
Any idea how you guys would approach this?
I'm not sure ML Agents would be a good fit for maze solving. There is no feedback to give it once it finds a dead end. You are just having it wander around randomly