Maybe he had too much coffee, but I tried following this tutorial on full body VR interaction, and my character bounces up and down very quickly like a spring, eventually phasing through the plane below and falling to the void.
What I've Already Tried:
- Cranking spring really low and damper really high on the configurable joints
- Moving collider positions around
- Changing XR Origin Height method
No matter what, it still seems to bounce. Changing spring/damper reduced the bounce to a certain point, now it still bounces up and down.
Attached Images:
- Configurable Joint Settings (shared across hands and head minus the head's rotation locking)
Learn how to setup a physical vr rig that allows you to interact realistically in your game.
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