#Pixel Art is rendering weird

1 messages · Page 1 of 1 (latest)

shut spear
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Sometimes the blue stripe isnt rendering completely straight even though in the Sprite I use it is. It seems to happen especially often while playing the idle animation. Im not using a pixel-perfect camera but I also dont want to use one cause of unrelated reasons. Any help would be greatly appricated

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Also sometimes some pixels are wider than others. Ignore how cursed this looks lol. The left eye is clearly thinner than the right one

pale stream
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this is why you need to use a pixel-perfect camera

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otherwise, individual pixels in your art will not align with pixels on the screen

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when you use point filtering, this causes some pixels to take up n pixels on the screen, whilst others take up n+1

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why can't you use a pixel-perfect camera?

shut spear