Sometimes the blue stripe isnt rendering completely straight even though in the Sprite I use it is. It seems to happen especially often while playing the idle animation. Im not using a pixel-perfect camera but I also dont want to use one cause of unrelated reasons. Any help would be greatly appricated
#Pixel Art is rendering weird
1 messages · Page 1 of 1 (latest)
Also sometimes some pixels are wider than others. Ignore how cursed this looks lol. The left eye is clearly thinner than the right one
this is why you need to use a pixel-perfect camera
otherwise, individual pixels in your art will not align with pixels on the screen
when you use point filtering, this causes some pixels to take up n pixels on the screen, whilst others take up n+1
why can't you use a pixel-perfect camera?
There are a few sprites I’m currently rotating (never the player). I guess I could change that if there’s not way around it. Cause I belief rotations and pixel perfection don’t match well