#LunyScript - Cross-Engine Programming

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vivid herald
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I made the same game in three engines, except my solution runs the same code in each. ๐Ÿ™‚
https://lunyscript.com/?utm_source=discordunity&utm_medium=link

I'm building this as an engine-agnostic, high-level C# gameplay programming layer initially for Unity + Godot to both make programming games in "big" engines more beginner-friendly while providing consistency across engines whose APIs are needlessly disparate. It applies "lost art" in that it runs an execution engine that runs block-based sequences, statemachines, behavior trees.

oblique coyote
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What does has of good Godot? It has so many complex components ๐Ÿ™