#GameObject Pool
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Should I avoid putting a script on the object in my object pool and store data on a dictionary of struct ? or it doesn't really matter if I avoid costly methods in my object script.
this is way too vague and general of a question to meaningfully answer
there's no reason to avoid it as a rule though, no
My object pool is primary for projectile or trap