#GameObject Pool

1 messages · Page 1 of 1 (latest)

wary scarab
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Should I avoid putting a script on the object in my object pool and store data on a dictionary of struct ? or it doesn't really matter if I avoid costly methods in my object script.

willow gorge
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this is way too vague and general of a question to meaningfully answer

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there's no reason to avoid it as a rule though, no

wary scarab
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My object pool is primary for projectile or trap