hello peeps,
im making a small arcade fps game and ive hit a wall. i dont know how i should approach events (things like OnKill, OnProjectileHit, OnReload, etc)
ive got a central playerStatHandler, and scripts to handle movement, camera, weapons, health. along with a seperate ProjectileHithandler that handles hits. All of these are Networkbehaviours
how do i approach this, i have no clue.
GitHub
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