#Event system with Mirror Multiplayer

1 messages · Page 1 of 1 (latest)

radiant mural
#

hello peeps,
im making a small arcade fps game and ive hit a wall. i dont know how i should approach events (things like OnKill, OnProjectileHit, OnReload, etc)
ive got a central playerStatHandler, and scripts to handle movement, camera, weapons, health. along with a seperate ProjectileHithandler that handles hits. All of these are Networkbehaviours

how do i approach this, i have no clue.

https://github.com/JammingEnd/Weapotheosis

GitHub

Contribute to JammingEnd/Weapotheosis development by creating an account on GitHub.