#Fixed baked lighting
1 messages · Page 1 of 1 (latest)
This is the unbaked lighting
Here is my settings
All the objects have static set
Thanks
Clear your baked lighting and try to switch the Lighting Mode at the top from Shadowmask to Baked Indirect
If youd like to speed up the baking process to test, change Lightmap Resolution from 30 to 8 texels per unit
Alright rebaking now
Still looks glitchy
It does look the same with cpu lightmapper too
then its probably a issue with the model itself. can you show a bit of settings for the material and model
that yellow error is the answer. overlapping UVs. Find the actual model itself. Look for "Generate Lightmap UVs" setting
Looks like that was the answer. thanks so much
I have seams between the sections now but I'm guessing that just due to the low resolution
A resolution of 30 texels per unit is already pretty high (that's around 3cm per pixel in the lightmap)
Yes its at 8 right now for testing
Are those separate renderers, or is the entire staircase one big mesh?
Ah, okay, that may introduce more seams
Seams will still tend to happen where two different renderers meet
Note, the model also has overlapping UVs
Yep works good now with the higher resolution thanks
Off topic but i notice that texture is a bit blurry. click on the texture and change Filter Mode to Point, it may clear it up
point texture filtering would make it look blocky
Well that would vary on the resolution. but Point should always make it more crisp
I'm not sure where to set that
Though the textures are only 256x256, they are very low res
ah, that would be it then lol