#Fixed baked lighting

1 messages · Page 1 of 1 (latest)

ebon bloom
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When I bake my lighting it gets very buggy and I'm not sure how I should fix it, thanks

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This is the unbaked lighting

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Here is my settings

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All the objects have static set

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Thanks

quaint fjord
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If youd like to speed up the baking process to test, change Lightmap Resolution from 30 to 8 texels per unit

ebon bloom
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Still looks glitchy

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It does look the same with cpu lightmapper too

quaint fjord
ebon bloom
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This is the main model which is split into 7 parts

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This is one of the sections

quaint fjord
# ebon bloom

that yellow error is the answer. overlapping UVs. Find the actual model itself. Look for "Generate Lightmap UVs" setting

ebon bloom
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I have seams between the sections now but I'm guessing that just due to the low resolution

sand holly
ebon bloom
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Yes its at 8 right now for testing

sand holly
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Are those separate renderers, or is the entire staircase one big mesh?

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Ah, okay, that may introduce more seams

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Seams will still tend to happen where two different renderers meet

quaint fjord
ebon bloom
quaint fjord
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Off topic but i notice that texture is a bit blurry. click on the texture and change Filter Mode to Point, it may clear it up

sand holly
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point texture filtering would make it look blocky

quaint fjord
ebon bloom
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Though the textures are only 256x256, they are very low res

quaint fjord
ebon bloom
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Thats the floor texture lol