#Floor Texture Shimmering / Flickering / Jagged

1 messages · Page 1 of 1 (latest)

jagged widget
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There is a way to get zero shimmering / flickering / jagged (the not sure how to name it) on floor texture?

I managed to reduce it, but I have to change some setting that I didnt want to on the material and I never got 0% of shimmering / flickering.

fading relic
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I've seen render scale or dynamic resolution features can change how mip maps are calculated, making them either blurrier or more flickery than expected, but it's not something I've dealt with directly

jagged widget
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What is "positive mip map bias" ?

fading relic
# jagged widget

Try render scale 1x to see if that improves it, and optionally various values to see if it affects it one way or another

jagged widget
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I tried, how much less scale, worst the flickering gets

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If I could put into the words what I feel I would say that it seems the some lines drawn horizontally are not pixel perfect and when I change camera position, walking forward for instance, some of them lose focus and get blurry, and then when I give another step, some of them realign and some of them get blurry

jagged widget