#Player can't jump after cinemachine sky collider polygon 2d
1 messages · Page 1 of 1 (latest)
i was following this tutorial, but the whole thing made mg player not jump anymore so i had to undo everything lol
https://www.youtube.com/watch?v=2bdNgABh2Tg&list=PLcNb7VR72tXP1Mqcd-vXnn_F6MJE-bbCP&index=10
#visualscripting #bolt #unity
🐾 This Video : How to learn Visual Scripting - Part 10 - How to use Cinemachine to move Camera follow Player - Unity Tutorial - Unity No Code C - Bolt - Visual Scripting
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Hm, not sure, best way to get help might be to post some images of your Visual Script graph. Just not enough context about your problem. Definitely CInemachine should have nothing to do with your graph working, not on its own at least.
Check that your graph is flowing to the places you expect, and log some stuff to check they are coming out the way you think they should.
there isn't really a graph for that camera and who it follows, just a graph to disable/enable the camera following the player
i tried to do the whole tutorial again
Yeah, share the graph, will probably be faster than guessing what step you might have missed from the tutorial
the camera most likely has nothing to do with it, and the graph is the only thing taking responsibility for your player movement, presumably
i have this problem now, however i don't quite understand how exactly i'll do the ignore collider by layers
my player can jump now when i redid but i can't double jump and the animation for the jump and fall isn't working anymore
these are my player graphs for jump/fall
okay so uhm weird.... now my players jump and fall is working but the camera isn't following my player 😭
IM SO SORRY i don't know why the problem keep on changing
What you gotta do is log stuff
If you think the jump counter isnt resetting, log to confirm.
Or if you think the raycasts arent hitting the ground properly, log to confirm.
If the raycasts arent working you can see if another collider is getting in the way. Etc etc. I'll check your graph soon though.