#volumetric lighting with apv

1 messages · Page 1 of 1 (latest)

still torrent
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is there any way to get volumetric shadows and lighting on emissive materials while using adaptive probe volumes in hdrp?

modern plume
still torrent
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the balls with emmisive material are doing a good job in lighting the fog and objects but lack any volumetric shadows

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why is this so and how can it be resolved

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also can apv, ssgi and enlighten be used together

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or we are supposed to use apv only

hazy plover
modern plume
still torrent
still torrent
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i dont think they are static but let me check

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some how the project vanished i cant find it

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thats new

still torrent
modern plume
# still torrent Ok everything except capsule is static <@166982635950702592>

Did you do a clearer test to verify if the lighting works? The one you had earlier was kind of vague
You need to check that light from emissive objects is being stored into APVs, using the rendering debugger as I suggested
With an object occluding the other side of the emissive object, you can confirm that the shadow is also seen in probes
You should also override bloom intensity to 0 so you can tell what's bloom and what's volumetric fog being lit

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I have not noticed settings that would make volumetric fog not affected by APVs besides a dark Albedo, below 1 GI Dimmer value or non-0 Anisotropy

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It should work with default values