Hey devs:
Got a quick question. We're making a mobile game with some fancy bells and whistles and we're doing optimizations on it close to an early release, just noticing now that we have reflection probes in many of our scenes.
URP render pipeline.
A lot of our background objects are using a custom stripped-down PBR shader and the metalness rely on these probes. But we also mostly use a static camera angle that doesn't move so we dont get much of the benefit of active reflections.
I and another TA on the team disagree about the cost of these. I'm wondering about a second opinion.
We dont have specific GPU profile data on this yet, wondering about high level guideline type of info and it's hard to find by googling. We do have min spec that goes down to iPhone X.
Anybody willing to provide some insights?
