Hello! I'm having to reimplement the entirety of URP Lit shader in code so I'm able to add custom features to it.
I'm currently trying to replace a shader that already works and is just based off a texture and normal map. I'm able to get the texture up (i havent gotten to figuring out how to transform the normal map to a bump map yet).
The Problem at this point is that the shaders are too dark (I do have soft shadows on the shader, albiet soft shadows is just desharping the edges). How do i control the lighting level that is pushed onto my shader from another item?
Main Shader: https://paste.ofcode.org/4vQP2DRmee8xw84KYcsU3d
For reference, they both use the working, leaves shader, my shader is on the left trunk, the right is the working one. (I decompiled the shader graph for the other one and they use UniversalPBR lighting to calculate)