#HDRP - Dark Interior

1 messages · Page 1 of 1 (latest)

unreal cliff
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How can I get the interior area to actually be dark?

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I've tried using Exposure, but I kind of want the opposite effect.

shut shell
unreal cliff
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Which of these overrides would you suggest using

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Ohh wait, I know what you're suggesting. It's half of what I want. Now it's dark inside which is good. But it still looks bright from outside.

shut shell
unreal cliff
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It's now dark when the camera is inside the trigger, but still looks bright from the outside.

shut shell
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I seem to remember this particular override affected meshes rather than cameras, but it's been a number of years since the last time

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I guess then you might need baked lighting

unreal cliff
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I'll give it a whirl

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A reflection probe seems to do the trick

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Seems the scene was reflecting the sky even though it was inside

unreal cliff
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Yeah I played around a bunch and got it exactly how I want it

timid wind
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it shouldn't be completely dark

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bake lighting

shut shell
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I notice your shadows on the outside have become fully black which suggests you lost diffuse indirect lighting entirely at some point

tulip musk
# timid wind bake lighting

I use ray traced GI to solve this, and I shove a black fog volume in there as a fallback.

Just an alternative in case light baking doesn’t work.

unreal cliff
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Is it as simple as clicking the option at the bottom of the directional light for the raytracing?

unreal cliff
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But that’s pretty much exactly as I want it

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I just can’t stand it when you see an interior from the outside as well lit then suddenly fades to darkness only when you enter.

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Windows and holes will work well to allow light into where I need it, but that pipe is for a sewer / drainage system which is supposed to be obtusely dark.