#screen space noise on textures?

1 messages · Page 1 of 1 (latest)

tropic lance
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Following a simple tutorial and I have a material with a normal map. It seems to generate this additional screen space noise on top of everything. What's up with that?

junior star
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  1. Please remove the dupplicate post.
  2. are you sure it is because of the material, and not a post process effect or some sort ? Is it also visible over a regular grey surface ?
tropic lance
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It's basically a brand new project so I wouldn't have activated any other post process effects. It doesn't appear on any objects that don't have normal maps

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Sorry about the duplicate post, I thought my internet cut out

mossy oracle
tropic lance
mossy oracle
mossy oracle
# tropic lance This?

This is from the URP asset
It has a reference to the Renderer asset which has renderer features like SSAO, if any

tropic lance
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Found it, thank you! That's 100% what it was

mossy oracle
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So if the issue disappears when you remove the normal map or set your normal map's strength to 0, that'd prove there's an issue with the normal map

tropic lance
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ahh I needed to mark my texture type as Normal Map

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sorry I'm super new to materials/rendering

mossy oracle