#screen space noise on textures?
1 messages · Page 1 of 1 (latest)
- Please remove the dupplicate post.
- are you sure it is because of the material, and not a post process effect or some sort ? Is it also visible over a regular grey surface ?
It's basically a brand new project so I wouldn't have activated any other post process effects. It doesn't appear on any objects that don't have normal maps
Sorry about the duplicate post, I thought my internet cut out
A brand new project could have SSAO enabled, which is what this mostly looks like
Trying to search and not finding a reliable way to turn it off. Do you know?
From the Renderer asset of the currently active URP asset, which typically exists in a "settings" folder but always would be defined in the selected quality level in Project Settings>Quality
This?
This is from the URP asset
It has a reference to the Renderer asset which has renderer features like SSAO, if any
Found it, thank you! That's 100% what it was
It's not really the cause of the issue
Because SSAO generates shadows on surfaces, it can cover a surface with shadows in some cases like when the normals are inverted or wrong otherwise
So if the issue disappears when you remove the normal map or set your normal map's strength to 0, that'd prove there's an issue with the normal map
it's a perfectly flat surface though. Why would you expect there be AO shadows without the normal map?
ahh I needed to mark my texture type as Normal Map
sorry I'm super new to materials/rendering
I would generally not, unless it was a backface or if due to some circumstance the SSAO calculation considered it to be very close to a solid object