#toon shader reflection
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Not a reflection because toon shader doesn't functionally have specular
Looks like a NaN error because of the extreme bloom and the black spot at the center
The Toon shader had/has this issue with NaN values so it's probably the same one: https://discussions.unity.com/t/toon-shader-renders-black-faces-when-face-aligns-with-y-or-z-axis/918809
Alternatively I think the Camera component has a "remove NaN" toggle but it's a bandaid because the shader will still be broken at that particular spot