#How can I figure out which custom post process cause the Upscaler to not work properly?

1 messages · Page 1 of 1 (latest)

radiant geode
#

When I use either FSR or XeSS upscaler, the image is scaled up and I can only see the left bottom corner of the image.
If I disable the Camera's custom post-process setting, then the full image is visible for all upscalers.
How can I use Frame Debugger in here to identify the issue?
All I know that we had a similar issue before, and it was caused by the PP effect was using the un-scaled resolution. But I don't know how to identify which PP effect could be this one.

#

does it mean that the color grading is the faulty one?

#

@acoustic gyro

acoustic gyro
#

You can confirm it by looking at the input textures of the draw call.

radiant geode
acoustic gyro
#

You can see it right there in your screenshot - "used shader".

radiant geode
#

I mean its using the un-scaled resolution?

acoustic gyro
#

It doesn't seem like the upsacler results are even wired to anything. Could be wrong - need to look in details at the upscale drawcalls and the next draw call after that.

radiant geode
acoustic gyro
#

There were pretty big changes to the render graph, so perhaps something broke. 🤷‍♂️

#

I'd double check the solution you're using for the upscaler and make sure it's compatible with unity 6.

radiant geode
radiant geode
#

Native AA works, that doesn't f*ck up the image

radiant geode
#

@acoustic gyro okay, since then I realized what I did wrong