#URP Lighting burned problem

1 messages · Page 1 of 1 (latest)

zinc leaf
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Hi everyone. I’m having an issue with baking lights. When I try to bake, everything becomes strangely overexposed, even when there are no lights in my scene. Could someone please help me? 😭

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URP Lighting burned problem

echo birch
zinc leaf
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Baked GI

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It aws a mistake for the real tiem but I removed it

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However the problem is still there

echo birch
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Then verify that your lightmapped meshes have Generate Lightmap UVs enabled in their import settings

zinc leaf
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already checked unfortunately ;-;

echo birch
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And re-generated?

zinc leaf
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we found out one part of the problem was very intensive emissive but It's not the final solution (some part of the lightmap is better but globally It's the sale result

echo birch
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Unde "Lightmap UVs settings" the minimum lightmap resolution should be lowered to 10 as that's what you're baking with

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In the screenshot #2 I'm clearly seeing UV issues so I really expect them to at least change when baking again with UV generation enabled