Hi everyone. I’m having an issue with baking lights. When I try to bake, everything becomes strangely overexposed, even when there are no lights in my scene. Could someone please help me? 😭
#URP Lighting burned problem
1 messages · Page 1 of 1 (latest)
Do you intend to bake Realtime GI or Baked GI
Baked GI
It aws a mistake for the real tiem but I removed it
However the problem is still there
Then verify that your lightmapped meshes have Generate Lightmap UVs enabled in their import settings
already checked unfortunately ;-;
And re-generated?