this game, if can i call it this way, is inspired by Alien isolation for the great AI used, which makes the alien learn what you do, and Amnesia: the Bunker, for the amazing problem solving and world interactivity, but also for the HEAVY resource management. in short, this game will be focused around a mutated bear that learns your traps and evolves every time you kill him, making it more bullet-resistent and better hearing/detection.
this is my truly first unity project, and every day of work will be recorded and posted before i go to bed, if you really wanted to know