#Light baking smudges
1 messages · Page 1 of 1 (latest)
are those objects marked as static?
it looks like they are objects with a previously baked lightmap on them that are no longer marked as static following the new bake
that is what it looks like yeah but its not, have already tried unmarking everything, setting my light to realtime, deleting the light maps and redoing everything but that did not fix it.
Did you try clearing lighting cache from the dropdown of the Generate button in the lighting window?
By the way 6.2. is the most broken "supported" editor release in all my experience
And 6.1. is its work in progress release
So you've definitely picked your poison there
In that situation I'd usually suggest making a new 6.0. project and moving your assets over as a .unitypackage
The issue itself looks like a problem with the mesh lightmap UVs, so reimporting them or disabling and enabling their lightmap UV generation could be what fixes it
I tried that right after I had sent the previous message
I only updated cause it was giving me warnings about some security issues
ah ok I found the issue. the Generate lightmap UV's on all the models got turned off....
The security issue is for applications built using that version
Since 6.1. is equivalent to a tech stream release you wouldn't want to be using it for production anyway
As it got more updates the number was swapped to 6.2. so you'd be updating to that in either case
But it this case they've both been very buggy
Something to keep in mind if you encounter weird issues in the future
yeah I ran into some driver issues with 6.1 too a while ago. eitherway thanks for helping me fix it