#Light baking smudges

1 messages · Page 1 of 1 (latest)

peak chasm
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Hey I just updated my project from 6000.1.11f1 to 6000.2.14f1 and my lightmaps broke. when I try to rebake them they come out looking like this. Does anyone have an idea of that this could be?

proper sapphire
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it looks like they are objects with a previously baked lightmap on them that are no longer marked as static following the new bake

peak chasm
verbal vector
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By the way 6.2. is the most broken "supported" editor release in all my experience
And 6.1. is its work in progress release
So you've definitely picked your poison there
In that situation I'd usually suggest making a new 6.0. project and moving your assets over as a .unitypackage

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The issue itself looks like a problem with the mesh lightmap UVs, so reimporting them or disabling and enabling their lightmap UV generation could be what fixes it

peak chasm
peak chasm
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ah ok I found the issue. the Generate lightmap UV's on all the models got turned off....

verbal vector
# peak chasm I only updated cause it was giving me warnings about some security issues

The security issue is for applications built using that version
Since 6.1. is equivalent to a tech stream release you wouldn't want to be using it for production anyway
As it got more updates the number was swapped to 6.2. so you'd be updating to that in either case
But it this case they've both been very buggy
Something to keep in mind if you encounter weird issues in the future

peak chasm
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yeah I ran into some driver issues with 6.1 too a while ago. eitherway thanks for helping me fix it