I read about this a bit online and got to know i need to use the _ShapeLightTexture0 reference but it doesnt seems to work...
I have it not show in inspector, not default values, using a sprite unlit shader graph but still it seems unity is not passing the light mask in...
I set the output to base to see and all i see is a white or black (depending on if i set Mode to White/Black).
#HELP wanted with accessing 2D light mask with shaders
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