#How can I update the collision world without doing a physics step?

1 messages · Page 1 of 1 (latest)

grizzled marsh
#

I am creating a compound collider in a system and assigning it to the PhysicsCollider component on an entity. However, this breaks raycasting with this collider and I suppose it's because it was not updated in the collision world. How can I update a physics collider before the physics (ideally without rebuilding the entire collision world, since only one collider is changed)?

fleet ledge
#

I would also very much like to know!!!!!!!!