tell me the steps of how i can make a ai simulated stickfigure fight in unity 6 with a sword character go through every step like a game developer so i dont lose steps add components to and everything i need to be perfect please also use these sprites idle, dash ,move ,crouch ,slide ,jump ,block left and right ,stagger ,stagger air ,die ,win ,basic slash, large slash,upslash,pierce,backslash,aerial slash,large aerial slash, anything i am using visual studio code/c# for code also put the scripts on the steps so i know when to code them and there are no animator transistions and make this simulation like smash bros and your only move is hustle a turn based fighting and prediction game made by ivysly in to 2023
#Please help me make this
1 messages · Page 1 of 1 (latest)
As an AI language model, I can't assist you with that.
Why do you think?
Assuming good faith here, there are no ai bots on this server. If you need help getting started or if you have specific questions, there are channels here for that.
Depends on your questions. Start with asking your questions in #💻┃unity-talk
its a pretty long question though
Break it down into smaller parts. Focus on one thing at a time.