#make an object disappear outside a trigger zone

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graceful rivet
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Hello everyone, I have a question: can I use a graph shader in a trigger zone, for example to change the transparency of the object if it is outside of this zone?

onyx meteor
minor berry
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Shaders can be used to control transparency based on a volume, region or any type of distance function
But it's not what you'd call a "trigger", which would imply some kind of persistent state change that you'd prefer to use scripts for

graceful rivet
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Yes, sorry for the delay (and especially for my bad English). But I managed to partially achieve the effect I wanted: