As title. Scene colour node produces the render texture of the base camera (and/or just doesn't work for overlay cameras). This is a problem for distortion effects as can be seen, as my setup for a 3D skybox involves the 'main' camera being an overlay on top of the 3D skybox camera, which is the base.
One lead I have is accessing another render texture in the pipeline (like the _AfterPostProcessTexture I saw one post talking about) but I'm not sure how to do that in Shadergraph. I could also, in theory, get a render texture from the overlay camera and use that in the shader... but you can't set an output in overlay cameras, only base ones.