#Starting to wrap my head around ScriptableObjects

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bleak dome
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https://gist.github.com/shalperin/4755d878916b14a5ef008645c69e2134

I'm trying to build something like a "nearby places" menu on the pattern of something you might see in HorizonWorlds. My feeling about Canvas UI tutorials is that they all focus on this painstaking process of hand creating menus. I get that you need to know how to do that, but I would think a lot of in-game menus are generated from SOs or an API. Certainly "nearby places" is going to be.

One thing I haven't 100% thought through is I'm going to want to be able to manually place portal diagetic instances in a scene.

bleak dome
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also as a footnote I'm still level-setting to the 'advanced' tag. 80% of the posts in this channel seem like they could be resolved by following the learn.unity.com junior programmer pathway -- AND this is more advanced than that... soo...

candid oasis
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They're nothing too special. It's just data you can move around the editor easily compared to just making plain c# objects and doing serialize classes as those instances are unique to what it's been serialized on.