#how to make Smooth stencil
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Sprite shaders already support stencil masking: https://docs.unity3d.com/6000.0/Documentation/Manual/sprite/mask/mask-landing.html
But stencil buffers fundamentally cannot be soft / semitransparent
But if you make a custom sprite shader graph you can mask the alpha by anything technically
Ye i was thinking about that but i have no clue how to do it