#Tilemap walls sorting issue

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bold crescent
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I have a tilemap that sort mode is individual and walls sprites whose pivot is bottom right and capsule whos pivot is bottom center but it doesnt really matter
How can i make it so player could go along walls and dont get this issue

stray wagon
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Or at least have the same offset relative to the isometric grid

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Additionally the sprite objects' colliders should be big enough to prevent them from overlapping too much