#How would I go about making holes in a mesh?
1 messages · Page 1 of 1 (latest)
You need to be more specific. Cutting out fragments is relatively easy, but making a believable intersection effect is bit more complicated. The image above is made by just cutting out the pixels closer than certain radius in the XZ plane. The mesh is rendered both sided but you can see the inside of the mesh which may or may not be what you want. If the mesh is just a flat plane to begin with, this may not be an issue at all