Completely default Unity 6.2 project, didn’t tweak anything in lighting or any other settings. Project is in linear color space. Disclaimer: I don’t know what I’m doing, I don’t know what all the possible settings relating to cameras and render textures do, so this might be a dumb question.
I have a default settings camera in scene A, I want to take a 100% identical snapshot of what it sees to a world space canvas with a raw image in scene B.
So far I tried additively loading scene A from a main menu scene, which is completely empty, rendering scene A’s camera to render texture, ReadPixels from that render texture to a Texture2D and store it in a static dictionary so scene B can access it easily.
Then scene A unloads, scene B loads, and sets raw image texture as the render texture from the static dictionary. I’m using a dictionary because I’ll want to load snapshots from many scenes into scene B.
Now this works, but it’s not a perfect “snapshot”, viewing render texture in inspector it perfectly matches the camera view, but the Texture2D is brighter (oddly only the game objects, the skybox seems identical to camera view). I need it to be (nearly) indistinguishable, is this possible?