Help!!!!!
Since upragde unity from 2021.3LTS to 2022.3LTS, app crash on PC randomly, this is the crash stack i get.No only the MeshRenderer can cause this problem, any renderer can. Any idea?
Job.Worker 1
0 UnityPlayer.dll FRAME_TRUST_FP GameObject::QueryComponentByType(Unity::Type const *) + 32
1 UnityPlayer.dll FRAME_TRUST_FP MeshRenderer::DispatchUpdate(MeshBoundsJobData *,TransformChange const *,unsigned int) + 241
2 UnityPlayer.dll FRAME_TRUST_FP TransformChangeDispatch::ScanAndHandleChangesJob(TransformChangeDispatch::JobData *,unsigned int) + 586
3 UnityPlayer.dll FRAME_TRUST_FP static ujob_execute_job() + 664
4 UnityPlayer.dll FRAME_TRUST_FP static lane_guts() + 1798
5 UnityPlayer.dll FRAME_TRUST_FP static worker_thread_routine() + 153
6 UnityPlayer.dll FRAME_TRUST_FP Thread::RunThreadWrapper(void *) + 1153
7 KERNEL32.DLL FRAME_TRUST_FP BaseThreadInitThunk + 20
8 ntdll.dll FRAME_TRUST_FP RtlUserThreadStart + 33