#App crash on PC randomly

1 messages · Page 1 of 1 (latest)

fallen sierra
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Help!!!!!
Since upragde unity from 2021.3LTS to 2022.3LTS, app crash on PC randomly, this is the crash stack i get.No only the MeshRenderer can cause this problem, any renderer can. Any idea?notlikethis

Job.Worker 1

0 UnityPlayer.dll FRAME_TRUST_FP GameObject::QueryComponentByType(Unity::Type const *) + 32
1 UnityPlayer.dll FRAME_TRUST_FP MeshRenderer::DispatchUpdate(MeshBoundsJobData *,TransformChange const *,unsigned int) + 241
2 UnityPlayer.dll FRAME_TRUST_FP TransformChangeDispatch::ScanAndHandleChangesJob(TransformChangeDispatch::JobData *,unsigned int) + 586
3 UnityPlayer.dll FRAME_TRUST_FP static ujob_execute_job() + 664
4 UnityPlayer.dll FRAME_TRUST_FP static lane_guts() + 1798
5 UnityPlayer.dll FRAME_TRUST_FP static worker_thread_routine() + 153
6 UnityPlayer.dll FRAME_TRUST_FP Thread::RunThreadWrapper(void *) + 1153
7 KERNEL32.DLL FRAME_TRUST_FP BaseThreadInitThunk + 20
8 ntdll.dll FRAME_TRUST_FP RtlUserThreadStart + 33

timid edge
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Maybe share a bit more details. Like the player log after a crash.

fallen sierra
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So the player log dont have any useful information

timid edge
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Oh, it's not in a build? In the editor?

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Then the editor log

fallen sierra
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Any! it happen in both build and editor