Been stuck on this for a bit. After playing around with lighting and reaching a spot I like a lot for outdoor areas, I haven't found a good solution for lighting interiors. I've tried:
a) Manually setting up lights indoors and baking. Takes way too long to get an even acceptable result, let alone an appealing one.
b) Removing shadows from the main light source. This works, but it looks awful indoors and out (see image).
c) Writing a shader to increase the 'minimum darkness' of shadows. I can get this working, but it has way too many issues being consistent (without ruining the look of outdoor areas, and ensuring indoor areas aren't pitch black.)
So I need some way to keep 'shadows' working believably on the interior (so its darker overall, especially on the floor, but you can still easily see) without compromising the way outdoor spaces look.
I thought that an ambient light might be the solution (in combination with a sun/directional light), but this doesn't seem to pierce indoors, as indoor areas are still pitch black.
Not really sure where to look for something like this, any help is appreciated. If there was some sort of solution like a 'light volume' that enabled different directional light settings in a given area, that could work, but I haven't found anything of the sort.