#Best networking solution for physics object pushing?
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Syncing physics is a hard problem. Netcode of Gameobjects handles it on the server side and pushes those updates to the clients. Netcode for Entities has full client prediction with physics rollback. Photon I believe also has its own client prediction system with custom physics.
Okay thank you
Quantum fits this really well. v3 is powerful and easy to use. You don't really have to worry about making a multiplayer game, as only the input needs to be synchronized. The rest is deterministic and cross platform.
Docs are here.