#Best networking solution for physics object pushing?

1 messages · Page 1 of 1 (latest)

marsh girder
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I'm working on a small co-op game (4 players, no matchmaking). I want fully physics based objects that players can push or bump into, and have the items movement synchronized across clients. Which networking solutions support this kind of physics out of the box?

frail lion
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Syncing physics is a hard problem. Netcode of Gameobjects handles it on the server side and pushes those updates to the clients. Netcode for Entities has full client prediction with physics rollback. Photon I believe also has its own client prediction system with custom physics.

marsh girder
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Okay thank you

jolly ivy
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Quantum fits this really well. v3 is powerful and easy to use. You don't really have to worry about making a multiplayer game, as only the input needs to be synchronized. The rest is deterministic and cross platform.
Docs are here.