Most of my code base is made in vanilla C# script. But for some part, I want to use Visual Scripting to allow collaboration with C# beginner collegues. I have a custom inspector that has a button to quickly call a function from editor.
This function raise a CustomEvent to interact with Graphs, and it works well while in play mode. But during edit mode, the CustomEvent isn't processed. We are working on Unity 6.1, is there a way to enable edit mode