#Is the tutorial misleading or am I doing something wrong?

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somber frost
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I was following the offical "Getting Started with networking concept" tutorial of unity. In the offical tutorial we are updating the user input every late frame. When I create a system with similar logic I get the following error. If I understood it right it is because there is too much rpc request done. Does that mean the offical tuttorial is misleading. If so what would be a better approach to handle it.

maiden sundial
#

The tutorial is very simplified and I believe is getting rewritten soon. If you send an RPC in any of the Update methods, I would recommend setting the delivery type to unreliable. But since this is using the Input System, you can use events to send RPCs when input is recieved