#2d pose issue with Skinning Editor.

1 messages · Page 1 of 1 (latest)

timid palm
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Hey
I'm having an issue with the skinning editor. The model is not snapping back to a T-Pose (like I see in all video guides/the unity docs) and any bones i create get bugged in and out of existence. It's my first time trying to animate a 2d object with layers.

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This is from an .aseprite file. I'm not sure why this is happening, as the base importer is showing up in a fixed pose AND the prefab made from it is fully assembled.

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Is there a proper way to do this that I am missing?

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From what I've gathered, the importer needs to be set a 2d and UI Sprite, but I can't find that option

young vigil
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As for 'bugged in and out of existence,' it is hard to tell what you mean because depending on version there ARE lots of bugs but you also might just be using it incorrectly and there isn't enough info to tell.

timid palm
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and yeah, the bones are not appearing because of having to set them in 2 different tiles, as they do not bind together from the automatic spreadsheet slicing

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i managed to form a crude .psd file from a LUA script inside aseprite, then and adding that to gimp and exporting again as a .psd. the rigging is now possible

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but otherwise the multiple image editors, pretty clunky that aseprite files cant mantain a T-Pose inside the Sprite Editor

young vigil
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Well, if you have feature requests for the importer you can request them orwrite them yourself.