#2d pose issue with Skinning Editor.
1 messages · Page 1 of 1 (latest)
This is from an .aseprite file. I'm not sure why this is happening, as the base importer is showing up in a fixed pose AND the prefab made from it is fully assembled.
Is there a proper way to do this that I am missing?
From what I've gathered, the importer needs to be set a 2d and UI Sprite, but I can't find that option
I'm pretty sure that the aseprite importer doesn't support that the way the psb importer does. You can still rig sprites, but you won't see them 'in position' in the sprite editor.
As for 'bugged in and out of existence,' it is hard to tell what you mean because depending on version there ARE lots of bugs but you also might just be using it incorrectly and there isn't enough info to tell.
thx for the response ❤️
and yeah, the bones are not appearing because of having to set them in 2 different tiles, as they do not bind together from the automatic spreadsheet slicing
i managed to form a crude .psd file from a LUA script inside aseprite, then and adding that to gimp and exporting again as a .psd. the rigging is now possible
but otherwise the multiple image editors, pretty clunky that aseprite files cant mantain a T-Pose inside the Sprite Editor
Well, if you have feature requests for the importer you can request them orwrite them yourself.